The layout of miscellaneous achievements is as follows: This can be particularly helpful for fire extinguishers and fire alarms, of which there are a huge amount of (over 50 of each). The icon will either be grey if you still have one or more of that collectible left in that level, or white if you found them all. A line through an icon means none of that particular collectible in that level. When you go to level select and highlight a level, across the bottom of its tile will be five images, one for each of the five collectibles listed above. Thankfully, the game now tracks your collectibles, sort of. You will undoubtedly need a guide to find every single one. These are glowing chess pieces that are the hardest to find collectibles in the game. They are blue pieces of graph paper that you interact with to draw a blueprint on them. You need to locate that room, then line up your perspective to make an object out of the stars above to create a constellation. Each level has a well-hidden room filled with stars. You need to interact with each one four times to discharge it. These are exactly what you'd expect: red and hanging on walls. There are five types of collectibles in this game: There is level select available to mop up anything you miss on your first playthrough as well. There is no way you'll get the speedrun achievements on your first try even with a video, so two playthroughs are unavoidable anyway. This will get you experience with the levels and the mechanics and allow you to enjoy the game without being bogged down by a collectible guide. Let's get started.įirst Playthrough (Collectibles, Miscellaneous Achievements, Experience and Familiarity)Īs I do with most puzzle games, I highly recommend a blind playthrough first. The speedrun will unsurprisingly require some skill and practice, but the rest of the achievements are pretty easily obtained with a guide. The achievements will require you to beat the game, collect a ton of "collectibles," grab a bunch of miscellaneous achievements, and then complete a speedrun of the game. It definitely takes some getting used to, but you'll be getting lots of practice over the course of the game. The main mechanic is using this concept to grow or shrink objects depending on how close or far away from them you are when you pick them up. The core concept in this game is that you can use your perspective to change the size and orientation of objects, allowing you to progress. The game itself has a very similar feel to Portal in the sense of the setting and story, but the gameplay differs quite a bit. Welcome to Superliminal, a mind-bending puzzle game all about perspective, which will make you think outside the box, warp your view of reality, and make you realize that nothing is what it seems. For questions, comments or feedback, please visit the Achievements and Guide Discussion thread.
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